Thank you, Robert, for your advice, I appreciate it. I'll probably take the cull traversal mask approach, since I don't have much spare time and it seems easier to implement. I'll post my results as soon as I have them if someone else deals with the same problem.
Regards, Jirka. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10899#10899 _______________________________________________ osg-users mailing list firstname.lastname@example.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org