Computing (center - eye).normalize() we are doing unnecessary work. Look direction could be obtained directly from camera's matrix.
2009/4/28 Jean-Sébastien Guay <[email protected]> > Hi Mangu, > > If the the center is what I look at, so basically it's the normal of the >> plane ( described by the screen) isn't it?? >> > > Both eye and center are points, not vectors. So center can't be the normal > of the screen's plane... (center - eye).normalize() is. > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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