Hi,

I tried everything out and it looks awesome!
Some notes:
The demo crashes when I use multiple screens. Disabling the extra screen fixed 
this, so does preventing fullscreen.
I have started to integrate this as an actor into the Delta3D game engine. This 
works pretty good, the only thing that misses is a way to set the location of 
the water shaders from the outside. At the moment the shader locations are hard 
coded to the "resources" folder. Could you change that?

Thank you!

Cheers,
Martin Scheffler

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11626#11626





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