Hi Vincent,
Vincent.B wrote:
> Okay, so I implement a myClass in the core, and I declare a static myClass
> mycalss in my DLL.
>
> so, I can call with the static implementation, the methods I want in the DLL
> from my core.
>
Not really, you implement a static/global variable, which will then initialize
your class. Here is a code example, which is a standard C++ and it will
initialize your objects when loading the dll:
Code:
#include <Registry>
class myClass
{
myClass()
{
Registry::registerMe(this);
}
};
static myClass g_myclass;
This should be almost enough to achieve what you want.
>
> A last point I would like to understand :
>
> in each plugin, there is the "magic" :
> REGISTER_OSGPLUGIN(...)
>
> #define REGISTER_OSGPLUGIN(ext, classname)
> extern "C" void osgdb_##ext(void) {}
> static osgDB::RegisterReaderWriterProxy<classname> g_proxy_##classname;
>
So as you see REGISTER_OSGPLUGIN do exactly the same, what you can see from the
code above.
What is this extra function osgdb_ext(){} good for, I do not know. Maybe the
idea was to implement some extra procedures inside of the dll, so that they
could manually be called when loading the dll.
cheers,
art
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12093#12093
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org