I tried doing this. i got the debug logs but it does not seem that the loader 
is loading any texture! It is searching for the 3ds file and the 3ds plugin. 
but nothing else.


Code:

GraphicsContext::setWindowingSystemInterface() 01E58E10 1055D01C
CullSettings::readEnvironmentalVariables()
DatabasePager::addDatabaseThread() HANDLE_NON_HTTP
DatabasePager::addDatabaseThread() HANDLE_ONLY_HTTP
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
DriveManipulator::_height set to ==1.5
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
itr='C:\OpenSceneGraph-2.8.0\build2\bin'
FindFileInPath() : trying 
C:\OpenSceneGraph-2.8.0\build2\bin\osgPlugins-2.8.0\osgdb_3dsd.dll ...
FindFileInPath() : USING 
C:\OpenSceneGraph-2.8.0\build2\bin\osgPlugins-2.8.0\osgdb_3dsd.dll
Opened DynamicLibrary osgPlugins-2.8.0/osgdb_3dsd.dll
FindFileInPath(girl.3ds): returning girl.3ds
NODE TRAVERSAL of 3ds file XD Soft
  node name [$$$DUMMY]
  node id    0
  node parent id 65535
  node matrix:
    0.1 0 0 0
    0 0 0.1 0
    0 -0.1 0 0
    -20.8967 -2.02229 -77.348 1
  node data:
    objectdata instance [FS_2Figure]
    pivot     0 0 0
    pos       -20.8967 -2.02229 -77.348
    scl       0.1 0.1 0.1
    rot       0.707107 0 0 0.707107
  user data
    node name [sub01]
    node id    1
    node parent id 0
    node matrix:
      0.1 0 0 0
      0 0 0.1 0
      0 -0.1 0 0
      -20.8967 -2.02229 -77.348 1
    node data:
      objectdata instance []
      pivot     0 0 0
      pos       0 0 0
      scl       1 1 1
      rot       -0 -0 -0 1
    user data
    node name [sub02]
    node id    2
    node parent id 0
    node matrix:
      0.1 0 0 0
      0 0 0.1 0
      0 -0.1 0 0
      -20.8967 -2.02229 -77.348 1
    node data:
      objectdata instance []
      pivot     0 0 0
      pos       0 0 0
      scl       1 1 1
      rot       -0 -0 -0 1
    user data
    node name [sub03]
    node id    3
    node parent id 0
    node matrix:
      0.1 0 0 0
      0 0 0.1 0
      0 -0.1 0 0
      -20.8967 -2.02229 -77.348 1
    node data:
      objectdata instance []
      pivot     0 0 0
      pos       0 0 0
      scl       1 1 1
      rot       -0 -0 -0 1
    user data
    node name [sub04]
    node id    4
    node parent id 0
    node matrix:
      0.1 0 0 0
      0 0 0.1 0
      0 -0.1 0 0
      -20.8967 -2.02229 -77.348 1
    node data:
      objectdata instance []
      pivot     0 0 0
      pos       0 0 0
      scl       1 1 1
      rot       -0 -0 -0 1
    user data
    node name [sub05]
    node id    5
    node parent id 0
    node matrix:
      0.1 0 0 0
      0 0 0.1 0
      0 -0.1 0 0
      -20.8967 -2.02229 -77.348 1
    node data:
      objectdata instance []
      pivot     0 0 0
      pos       0 0 0
      scl       1 1 1
      rot       -0 -0 -0 1
    user data
MESH TRAVERSAL of 3ds file XD Soft
  mesh name sub01
  0.1 0 0 0
  0 -4.37114e-009 0.1 0
  0 -0.1 -4.37114e-009 0
  -20.8967 -2.02229 -77.348 1
  mesh name sub02
  0.1 0 0 0
  0 -4.37114e-009 0.1 0
  0 -0.1 -4.37114e-009 0
  -20.8967 -2.02229 -77.348 1
  mesh name sub03
  0.1 0 0 0
  0 -4.37114e-009 0.1 0
  0 -0.1 -4.37114e-009 0
  -20.8967 -2.02229 -77.348 1
  mesh name sub04
  0.1 0 0 0
  0 -4.37114e-009 0.1 0
  0 -0.1 -4.37114e-009 0
  -20.8967 -2.02229 -77.348 1
  mesh name sub05
  0.1 0 0 0
  0 -4.37114e-009 0.1 0
  0 -0.1 -4.37114e-009 0
  -20.8967 -2.02229 -77.348 1
Final OSG node structure looks like this:
    Group
        Group
            Geode
            Geode
            Geode
            Geode
            Geode

Stats before:
Object Type     #Unique #Instanced
StateSet        1       5
Group           2       2
Transform       0       0
LOD             0       0
Switch          0       0
Geode           5       5
Drawable        5       5
Geometry        5       5
Vertices        158517  158517
Primitives      291010  291010
Optimizer::optimize() doing REMOVE_LOADED_PROXY_NODES
Optimizer::optimize() doing COMBINE_ADJACENT_LODS
Optimizer::optimize() doing OPTIMIZE_TEXTURE_SETTINGS
Optimizer::optimize() doing SHARE_DUPLICATE_STATE
Num of StateSet=1
Optimizer::optimize() doing FLATTEN_STATIC_TRANSFORMS
** RemoveStaticTransformsVisitor *** Pass 0
Optimizer::optimize() doing CHECK_GEOMETRY
Optimizer::optimize() doing MERGE_GEOMETRY
MERGE_GEOMETRY took 5.34016e-005
Optimizer::optimize() doing REMOVE_REDUNDANT_NODES

Stats after:
Object Type     #Unique #Instanced
StateSet        1       5
Group           2       2
Transform       0       0
LOD             0       0
Switch          0       0
Geode           5       5
Drawable        5       5
Geometry        5       5
Vertices        158517  158517
Primitives      291010  291010
View::setSceneData() Reusing exisitng scene01E5BDA0
DriveManipulator::_height set to ==1.5
getCoordinateFrame(-1.19421 -1.85937 -1.13549)
   no coordinate system found, using default orientation
Setting terrain manipulator _minimumDistance to 0.0821107
Viewer::realize() - No valid contexts found, setting up view across all screens.
GraphicsContext::registerGraphicsContext 01E70088
listening to TUIO messages on UDP port 3333
GraphicsContext::createNewContextID() creating contextID=0
Updating the MaxNumberOfGraphicsContexts to 1
View::setUpViewOnSingleScreen - GraphicsWindow has been created successfully.
Viewer::startThreading() - starting threading
Viewer::startThreading() - contexts.size()=1
Making scene thread safe
Doing add
Doing add
Doing add
  gc->getGraphicsThread()->startThread() 034CE500
Set up threading
View::init()
Done DatabasePager::addLoadedDataToSceneGraph0.00358266ms,      0.0031541ms  
objects0

Doing run 034CE500 isRunning()=1
OpenGL extensions supported by installed OpenGL drivers are:
    GL_AMDX_vertex_shader_tessellator
    GL_AMD_performance_monitor
    GL_AMD_texture_texture4
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_texture
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_WIN_swap_hint
    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_ATI_render_texture_rectangle
    WGL_EXT_extensions_string
    WGL_EXT_framebuffer_sRGB
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_I3D_genlock
    WGL_NV_swap_group
OpenGL extension 'GL_ARB_vertex_program' is supported.
OpenGL extension 'GL_EXT_secondary_color' is supported.
OpenGL extension 'GL_EXT_fog_coord' is supported.
OpenGL extension 'GL_ARB_multitexture' is supported.
OpenGL extension 'GL_NV_occlusion_query' is not supported.
OpenGL extension 'GL_ARB_occlusion_query' is supported.
OpenGL extension 'GL_EXT_timer_query' is not supported.
OpenGL extension 'GL_EXT_secondary_color' is supported.
OpenGL extension 'GL_EXT_fog_coord' is supported.
OpenGL extension '' is not supported.
OpenGL extension 'GL_ARB_pixel_buffer_object' is supported.
OpenGL extension 'GL_ARB_fragment_program' is supported.
OpenGL extension 'GL_EXT_framebuffer_object' is supported.
Done DatabasePager::addLoadedDataToSceneGraph0.00370296ms,      0.00328943ms  
objects0

OpenGL extension 'GL_EXT_framebuffer_multisample' is supported.
OpenGL extension 'GL_NV_framebuffer_multisample_coverage' is not supported.
OpenGL extension 'GL_EXT_packed_depth_stencil' is supported.
OpenGL extension 'GL_ARB_shader_objects' is supported.
OpenGL extension 'GL_ARB_vertex_shader' is supported.
OpenGL extension 'GL_ARB_fragment_shader' is supported.
OpenGL extension 'GL_ARB_shading_language_100' is supported.
OpenGL extension 'GL_EXT_geometry_shader4' is not supported.
OpenGL extension 'GL_EXT_gpu_shader4' is supported.
glVersion=2.18395, isGlslSupported=YES, glslLanguageVersion=1.2
OpenGL extension 'GL_ARB_vertex_program' is supported.
Setting up osg::Camera::FRAME_BUFFER
OpenGL extension '' is not supported.
Setting up osg::Camera::FRAME_BUFFER
Done DatabasePager::addLoadedDataToSceneGraph0.0123044ms,       0.0234358ms  
objects0
...





------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12371#12371





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to