A quick look at some old OSG-Motif code doesn't reveal more than a call to XInitThreads() ... there are no calls to setThreadingModel ... I have some code if you want it. -Charles
On Tue, May 19, 2009 at 7:52 AM, Butler, Lee Mr CIV USA USAMC < [email protected]> wrote: > Is there any GUI toolkit that works with OSG that doesn't require OSG to > run single-threaded? Qt, Wx and FLTK examples all do: > > setThreadingModel(osgViewer::Viewer::SingleThreaded); > > My datasets are relatively large and I'm only sustaining about 10 fps as > it is. Dropping to single threaded drops me down to about 5 to 6 fps. > > Lee > > On Mon, 2009-05-18 at 19:13 -0400, Anna Sokol wrote: > > Hi, > > > > If you are looking for something more lightweight then Qt or > > wxWidgets, might I suggest AntTweakBar, which is a very lightweight > > OpenGL GUI that works on Windows, Linux and most recently Mac OS X. > > > > - Anna > > > > ____________________________________________________ > > "Once we accept our limits, we go beyond them. " -- Albert Einstein > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- AsymptopiaSoftware|softw...@thelimit http://www.asymptopia.org
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