Hi Thomas,

I've just tested and it's very cool ! Thanks ! Should it be possible to have
a description of the advanced materials you've created and the example data
to use to make them work ?

Best regards,

On Thu, May 21, 2009 at 10:45 AM, Thomas Hogarth <
[email protected]> wrote:

> Hi everyone
>
> A quick post to tell you about my release of EdDidIt v0.5. EdDidIt is a
> Material editing application for OpenSceneGraph. Users are able to load
> models, edit and create materials, define thier own custom GLSL based
> materials and finally export the model back out to the native OpenSceneGraph
> format.
>
> EdDidIt is avaliable for both Windows XP/Vista and OSX 10.4. All source
> code has also been made avaliable, as my contribution to the ever growing
> OpenSceneGraph comunity.
>
> Check out my website <a href="http://www.hogbox.co.uk";>www.hogbox.co.uk</a>
> for more information and to download EdDidIt.
>
> Check out a video <a 
> href="http://www.youtube.com/watch?v=Lh1XQYIcVD0";>here</a>
> here
>
> This version is built against OSG 2.6.1 although I have built it against
> 2.8.
>
> Cheers hope you enjoy
> Thomas Hogarth
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Serge Lages
http://www.tharsis-software.com
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