Hi Thomas, I've just tested and it's very cool ! Thanks ! Should it be possible to have a description of the advanced materials you've created and the example data to use to make them work ?
Best regards, On Thu, May 21, 2009 at 10:45 AM, Thomas Hogarth < [email protected]> wrote: > Hi everyone > > A quick post to tell you about my release of EdDidIt v0.5. EdDidIt is a > Material editing application for OpenSceneGraph. Users are able to load > models, edit and create materials, define thier own custom GLSL based > materials and finally export the model back out to the native OpenSceneGraph > format. > > EdDidIt is avaliable for both Windows XP/Vista and OSX 10.4. All source > code has also been made avaliable, as my contribution to the ever growing > OpenSceneGraph comunity. > > Check out my website <a href="http://www.hogbox.co.uk">www.hogbox.co.uk</a> > for more information and to download EdDidIt. > > Check out a video <a > href="http://www.youtube.com/watch?v=Lh1XQYIcVD0">here</a> > here > > This version is built against OSG 2.6.1 although I have built it against > 2.8. > > Cheers hope you enjoy > Thomas Hogarth > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Serge Lages http://www.tharsis-software.com
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