Hi, I have some issues by using multiple cameras in my scene graph. In fact, I have created a camera node to render dynamic mirror reflect. To do that, I have to add it at the top of my graph to render the whole scene around the mirror. Here a quick description of graph top :
- A node "Global Root", which has two children : the reflect camera and a node called "Scene Root". - "Scene root" is the root of the 3d scene. - The camera got one unique children, which is also "Scene root". The viewer scene data is set on "Global root" The mirror works pretty fine, but it also brings issues with the camera node attached under "Scene Root" ( a HUD camera and shadow computation camera ). More precisely, the camera which is computing is no longer positionned close to the sun but on camera reflect position : it seems that the camera used to render the shadows has been replaced by mirror camera. If I change Camera reflect child from "Scene Root " to another root attached under HUD and Shadows Cameras, everything works well, but obviously I don't render shadow in mirrors reflect ... Maybe I shouldn't make a camera inherit from another but I can find out another solution ... Is anyone could help me please ? :) Thanks ! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12894#12894 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

