I know the code: vec3 worldPos = gl_ModelViewMatrix * gl_Vertex;
is worng, if i rotate the view so does this position. i need the world position and not the modelview position. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13023#13023 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

