Hi, Here is the call stack for the crash and the code: [img]CallStack.bmp[/img]
Code: void RenderStage::draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous) { if (_stageDrawnThisFrame) return; // push the stages camera so that drawing code can query it if (_camera) renderInfo.pushCamera(_camera); _stageDrawnThisFrame = true; if (_camera && _camera->getInitialDrawCallback()) { // if we have a camera with a intial draw callback invoke it. [color=red] [b](*(_camera->getInitialDrawCallback()))(renderInfo);[/b][/color] } // note, SceneView does call to drawPreRenderStages explicitly // so there is no need to call it here. drawPreRenderStages(renderInfo,previous); if (_cameraRequiresSetUp) { runCameraSetUp(renderInfo); } ... Thank you! Cheers, Guy[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13069#13069
<<attachment: CallStack.bmp>>
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