If you've written your application correctly, your animations are controlled by the FrameStanp simulation time. You specify the current simulation time as a parameter to osgViewer::Viewer::frame(). So, if you want the animation to "stop", you just pass in the same value for each frame. This works for AnimationPath, the osgParticle NodeKit, Sequence nodes, etc., just about anything in OSG that is animated. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> +1 303 859 9466
_____ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Christopher Back Sent: Thursday, May 28, 2009 10:44 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Multiple animations Hi, I have put together a series of animations as separate activities for training purposes. I need to somehow combine then into one application, the load time is too long for me to be able to demonstrate them in a professional manner otherwise. I am using osg 2.2 and I have not been able to stop and start the animations using the keyboard and I was wondering if anyone has been able to manage it. I am not the most experienced programmer but if someone could provide some guidance I would really appreciate it. Thanks, Christopher Back
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