Hi, OKay, i figured out whats wrong... I've replaced GL_TEXTURE_2D in imagestrream->setImage(...) with GL_RGBA and now it works. Don't know why it was OK in my other app, but i think the new version is right.
Thanks Robert for your reply, i was sure it must have ST to do with my apps but i couldn't see through for hours and i thought someone familiar with these things could give me a hint. My Brain needed a rest, i think ;) Cheers, Patrick ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13393#13393 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

