Hi,

OKay, i figured out whats wrong... I've replaced GL_TEXTURE_2D in 
imagestrream->setImage(...) with GL_RGBA and now it works. Don't know why it 
was OK in my other app, but i think the new version is right.

Thanks Robert for your reply, i was sure it must have ST to do with my apps but 
i couldn't see through for hours and i thought someone familiar with these 
things could give me a hint.  My Brain needed a rest, i think ;)


Cheers,
Patrick

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