I have noticed that the osgUtil::LineSegmentIntersector will record two possible primitiveIndex's for each QUAD.
For example, if you have a single QUAD you will get a primitiveIndex of 0 or 1 depending on where you are picking ( i.e which triangle) This is different from osgUtil::PolytopeIntersector which will only ever return a primitiveIndex of 0 for this single QUAD. Not a huge issue, but I don't think LineSegmentIntersector should be doing that. Andrew ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13460#13460 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org