Thanks!

Tomlinson, Gordon wrote:
Generically speaking changing the nodes masks is fine its up to you and
how your program is using them with-in the confines of how culling,
rendering uses them etc.

So no I would says it is not bad practice and is perfectly valid to do


Gordon
Product Manager 3d
__________________________________________________________
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________


-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
brettwiesner
Sent: Thursday, June 04, 2009 12:00 PM
To: OpenSceneGraph Users
Subject: [osg-users] Is clearing the nodemasks on loaded data a bad
practice?

Hi,

We use nodemasks in our scenegraph to do things like figure out what can
be picked, what can be shadowed, etc. When we load data most of the time
the nodes come in with masks of 0xffffffff. Occasionally we get an .ive
or .osg file that has some other value set in the nodemask. We are going
to reset these values under the admonition "it's our scenegraph. we
control those bits". If we leave them alone we have to figure out
another way to do picking, shadows, etc.

So my question... is this bad practice?

Thanks,
Brett
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
g
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to