Hi Brent, The OSG by default will query all the available displays and open up viewer across all these displays. The OSG is a real-time graphics, multi-thread, multi-context API that just loves to run to it's full capacity :-)
You can customize how the examples run by either using the --window x y width height, the --screen screenNum, or -c viewerconfiguration.cfg or -c viewconfiguration.view command line options. The viewer configuration files can be Producer ones (.cfg) or native osgViewer (.view) ones, for examples of the later see OpenSceneGraph/Configuration. You can also set all this using the env vars such as: setenv OSG_SCREEN=1 For full details of options do: osgviewer --help osgviewer --help-env In your own apps you can set up the windowing exactly how you want, there are plenty of examples illustrating this. As for find paths, set the OSG_FILE_PATH env var to pick up where you've install OpenSceneGraph-Data. Robert. On Fri, Jun 5, 2009 at 12:49 AM, Brent Gulanowski<bgulanow...@marketcircle.com> wrote: > Hi, > > The examples are fullscreen. Strangely, they span multiple monitors, instead > of simply using the primary monitor. Perhaps there are some launch arguments > I need. > > Running from Xcode causes problems, like missing resources, for example with > the osgforest.app: > > > Code: > Creating terrain...Warning: Could not find plugin to read objects from file > "Images/lz.rgb". > done. > Creating tree locations...done. > Creating cell subdivision...done. > Warning: Could not find plugin to read objects from file "Images/tree0.rgba". > Creating osg::Billboard based forest...Warning: font file "fonts/arial.ttf" > not found. > done. > Creating double quad based forest...Warning: font file "fonts/arial.ttf" not > found. > done. > Creating osg::MatrixTransform based forest...Warning: font file > "fonts/arial.ttf" not found. > done. > Creating OpenGL shader based forest...Warning: font file "fonts/arial.ttf" > not found. > done. > > > > > Of course debug builds must be run from Xcode. > > There are some other strange aspects of the Xcode project, such as building > dSYM files and universal products for the Debug (aka "Development") build > configuration, which is unnecessary unless you want to distribute debug > builds (which is unusual). > > ... > > Thank you! > > Cheers, > Brent > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=13544#13544 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org