Hi Brent,

The OSG by default will query all the available displays and open up
viewer across all these displays.  The OSG is a real-time graphics,
multi-thread, multi-context API that just loves to run to it's full
capacity :-)

You can customize how the examples run by either using the --window x
y width height, the --screen screenNum, or -c viewerconfiguration.cfg
or -c viewconfiguration.view command line options.  The viewer
configuration files can be Producer ones (.cfg) or native osgViewer
(.view) ones, for examples of the later see
OpenSceneGraph/Configuration.

You can also set all this using the env vars such as:

   setenv OSG_SCREEN=1

For full details of options do:

  osgviewer --help
  osgviewer --help-env

In your own apps you can set up the windowing exactly how you want,
there are plenty of examples illustrating this.

As for find paths, set the OSG_FILE_PATH env var to pick up where
you've install OpenSceneGraph-Data.

Robert.

On Fri, Jun 5, 2009 at 12:49 AM, Brent
Gulanowski<bgulanow...@marketcircle.com> wrote:
> Hi,
>
> The examples are fullscreen. Strangely, they span multiple monitors, instead 
> of simply using the primary monitor. Perhaps there are some launch arguments 
> I need.
>
> Running from Xcode causes problems, like missing resources, for example with 
> the osgforest.app:
>
>
> Code:
> Creating terrain...Warning: Could not find plugin to read objects from file 
> "Images/lz.rgb".
> done.
> Creating tree locations...done.
> Creating cell subdivision...done.
> Warning: Could not find plugin to read objects from file "Images/tree0.rgba".
> Creating osg::Billboard based forest...Warning: font file "fonts/arial.ttf" 
> not found.
> done.
> Creating double quad based forest...Warning: font file "fonts/arial.ttf" not 
> found.
> done.
> Creating osg::MatrixTransform based forest...Warning: font file 
> "fonts/arial.ttf" not found.
> done.
> Creating OpenGL shader based forest...Warning: font file "fonts/arial.ttf" 
> not found.
> done.
>
>
>
>
> Of course debug builds must be run from Xcode.
>
> There are some other strange aspects of the Xcode project, such as building 
> dSYM files and universal products for the Debug (aka "Development") build 
> configuration, which is unnecessary unless you want to distribute debug 
> builds (which is unusual).
>
> ...
>
> Thank you!
>
> Cheers,
> Brent
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=13544#13544
>
>
>
>
>
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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