On 09.06.2009 17:59 Uhr, Allen Saucier wrote:
I've got a geocentric point that I want my camera to "look at" and the point is 
in
x,y,z form where x,y,z are in meters. I do not understand how to translate and 
rotate
my camera to this point.

Is there a "setByViewMatrix" method in OSG any more?  Some examples refer to it 
and I
can't find it.  If not, is there an equivalent?  Or is there an easier way all 
the way
around?

There is osg::Camera::setViewMatrixByLookAt() which lets you specify an eye, lookat, and up vector.

Cheers,
/ulrich
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