I have some paper work to do about Delta3D. More precisely, about the manner that the elements are selected for rendering, in which order, etc. I figured that Delta3D is using OSG. So, I need to study in deep the way the rendering is performed(culling, elements sorting, etc.).
Since Delta3D is a large game engine and OSG is really big project, I would appreciate any help for starting my research and prevention of digging in the source code. Thank you very much! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13786#13786 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

