I have some paper work to do about Delta3D. More precisely, about the manner 
that the elements are selected for rendering, in which order, etc.
I figured that Delta3D is using OSG. So, I need to study in deep the way the 
rendering is performed(culling, elements sorting, etc.).

Since Delta3D is a large game engine and OSG is really big project, I would 
appreciate any help for starting my research and prevention of digging in the 
source code.

Thank you very much!

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http://forum.openscenegraph.org/viewtopic.php?p=13786#13786





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