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ViewerBase::stopThreading() includes this block of code: for(Cameras::iterator camItr = cameras.begin(); camItr != cameras.end(); ++camItr) { osg::Camera* camera = *camItr; Renderer* renderer = dynamic_cast<Renderer*>(camera->getRenderer()); if (renderer) { renderer->setGraphicsThreadDoesCull( true ); renderer->setDone(false); } } Since threading is being stopped, shouldn't the line in red be setting done to true? Cory |
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