ViewerBase::stopThreading() includes this block of code:

  for(Cameras::iterator camItr = cameras.begin();
      camItr != cameras.end();
      ++camItr)
  {
      osg::Camera* camera = *camItr;
      Renderer* renderer = dynamic_cast<Renderer*>(camera->getRenderer());
      if (renderer)
      {
          renderer->setGraphicsThreadDoesCull( true );
          renderer->setDone(false);
      }
  }

Since threading is being stopped, shouldn't the line in red be setting done to true?

Cory
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