Hi Maxim,

> It has one pretty cool feature - apportunity of using raytrace
> rendering whenever CUDA support is available (see attached figure)
>
> 1. is it possible to implement this feature in OSG?

It's certainly possible to write a ray tracing rendering path for the
OSG, others have already done work like this using the CPU based
raytracing.  Other OSG groups have also worked on CUDA integration.
The thing to look for is examples of doing raytracing with CUDA.

> 2. does only osgViewer need to be replaced or other modules do as well?

You can integrate OpenGL contexts with CUDA contexts so you can use
the CUDA results in your OpenGL (osgViewer) GraphicsWindow.   For
instance osgCompute that integrates OSG with CUDA integrates can work
with osgViewer so it's not an either/or decision, you can mix the two.
  The NVidia diagram doesn't show this type of integration though, but
perhaps their diagram doesn't quite reflect that actual
implementation, or perhaps they don't integrate them.

Robert.

On Thu, Jun 18, 2009 at 10:34 AM, Maxim Gammer<[email protected]> wrote:
> Hi all
>
> Nvidia has released it's scene graph recently
>
> http://developer.download.nvidia.com/presentations/2008/NVISION/NVISION08_NVSG.pdf
> http://developer.nvidia.com/object/nvision08-NVSG.html
>
>
> Thanks for answers.
>
> --
> Maxim Gammer
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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