Hi Chris,
omdown wrote: > When I attempt to build osgCompute, I get the following error.. I Googled it > and I'm not sure what to do about it... > > > Code: > > $ cd osgCompute > $ cmake . -DCMAKE_BUILD_TYPE=Release > -- Configuring done > CMake Error in examples/osgTexDemo/src/CMakeLists.txt: > Cannot find source file "S0_0.fsh". Tried extensions .c .C .c++ .cc > .cpp > .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx > > > -- Build files have been written to: /home/cdail/Download/osgCompute > > > > > Am I doing something wrong? I'm following the readme instructions... > > Thanks in advance for any help anyone can offer, > Chris this sounds as if the environment variable "OSGCOMPUTE_FILE_PATH" is not set correctly to the root of the data directory (e.g. osgCompute-Data). See the download-section on osgCompute website for details: http://www.cg.informatik.uni-siegen.de/svt/osgcompute/. This directory should be also exported: export OSG_FILE_PATH=$OSG_FILE_PATH:$OSGCOMPUTE_FILE_PATH The data (e.g. the shader file S0_0.fsh) is needed by an osgCompute example which is built by default. If you need more help, please don't hesitate to ask. Best regards, Mick ------------------------ SVT Group ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14817#14817 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

