Hi Chris,

omdown wrote:
> When I attempt to build osgCompute, I get the following error..  I Googled it 
> and I'm not sure what to do about it...
> 
> 
> Code:
> 
> $ cd osgCompute
> $ cmake . -DCMAKE_BUILD_TYPE=Release
> -- Configuring done
> CMake Error in examples/osgTexDemo/src/CMakeLists.txt:
>      Cannot find source file "S0_0.fsh".     Tried extensions .c .C .c++ .cc 
> .cpp
>      .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx
> 
> 
> -- Build files have been written to: /home/cdail/Download/osgCompute
> 
> 
> 
> 
> Am I doing something wrong?  I'm following the readme instructions...
> 
> Thanks in advance for any help anyone can offer,
> Chris



this sounds as if the environment variable "OSGCOMPUTE_FILE_PATH" is not set 
correctly to the root of the data directory (e.g. osgCompute-Data). See the 
download-section on osgCompute website for details: 
http://www.cg.informatik.uni-siegen.de/svt/osgcompute/.

This directory should be also exported:
export OSG_FILE_PATH=$OSG_FILE_PATH:$OSGCOMPUTE_FILE_PATH

The data (e.g. the shader file S0_0.fsh) is needed by an osgCompute example 
which is built by default.

If you need more help, please don't hesitate to ask.

Best regards,
Mick

------------------------
SVT Group

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=14817#14817





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