Hi, I've encountered (what I think of as) a bug when working with osgVolume. If you are using the RayTracedTechnique you cannot use user defined clip planes. According to the GLSL spec you have to define the gl_ClipVertex in your vertex shader, however it is not defined. Is this intentional or is it a bug? If it is a bug is there some process I need to go about to submit bug report? Also if I wanted to submit a patch to fix it how would I go about that?
Thanks -- --Jason Baurick
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