Hi,

I've encountered (what I think of as) a bug when working with osgVolume.  If
you are using the RayTracedTechnique you cannot use user defined clip
planes.  According to the GLSL spec you have to define the gl_ClipVertex in
your vertex shader, however it is not defined.  Is this intentional or is it
a bug?  If it is a bug is there some process I need to go about to submit
bug report?  Also if I wanted to submit a patch to fix it how would I go
about that?

Thanks

-- 
--Jason Baurick
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to