Thanks.  I’ll definitely check it out.

 

From: Ümit Uzun [mailto:[email protected]] 
Sent: Thursday, July 09, 2009 5:14 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] how to set per vertext attributes using osg

 

Hi Bob;

I had created sample Bump Mapping Effect with OSG and used
TangentSpaceGenerator and Attributes and Uniforms as you need.
Hope this helps.

Download : http://www.fileden.com/files/2007/9/10/1423182/BumpMapping.rar

Regards.

2009/7/9 Wang Rui <[email protected]>

Hi,

 

I remember there is some code using TangentSpaceGenerator and
setVertexAttribArray(), but I can't find them in current OpenSceneGraph
version:

 

...

osg::ref_ptr<osgUtil::TangentSpaceGenerator> tsg = new
osgUtil::TangentSpaceGenerator;
tsg->generate(geo, 0);
geo->setVertexAttribArray(6, tsg->getTangentArray());
geo->setVertexAttribBinding(6, osg::Geometry::BIND_PER_VERTEX);
...

 

Wang Rui


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-- 
Ümit Uzun

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