It is exactly that - like a CAD application.

Today I had fun with osgUtil::Optimizer which reduced my vertex count by
around 50% when applying MERGE_GEOMETRY.

Yes I will take a look at occlusion culling. I enabled it but it made no
difference. Possibly due to my flat scenegraph?

Imposter's i've not heard of, thanks for the heads up :)

Andrew
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to