Is there an accepted practice for doing pick operations while clipping planes are in use?
I notice that the osgUtil::LineSegmentIntersector does not process ClipNode items in the scenegraph. This means that if geometry has been clipped away from the view, it still shows up in the list of items the LineSegmentIntersector returns. One of the primary things I want to be able to do is get the names of things in the scene even while I have clipping planes operating. One approach I could see is adding an "apply(ClipNode &node)" method to the osgUtil::IntersectionVisitor class and collecting the ClipPlanes for post-processing the intersection list. I'd love to hear that there's already an easier way. Lee _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

