Hi,

My terrain DB contains lots of .ive files(binary files). I want to decode the 
file in program to know about its children's details.  This I want to do before 
running my viewer. Is OSG provides interface for such activities?

One more query is, I have .ive file content in a buffer so that instead of 
setting the filename to readNode(), is there any interface to set the buffer 
directly to construct node in OSG?





... 

Thank you!

Cheers,
Akilan

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http://forum.openscenegraph.org/viewtopic.php?p=15125#15125





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