Hi, Gordon,

Thank you for your reply.
I already understood.

Yun

On Mon, Jul 20, 2009 at 3:42 PM, Tomlinson, Gordon <
[email protected]> wrote:

> Which part don't you fully understand ?
>
> the fact the your BS center is moving or the NAN ?
>
>
>
>
> Gordon
> Product Manager 3d
> __________________________________________________________
> Gordon Tomlinson
> Email  : gtomlinson @ overwatch.textron.com
> __________________________________________________________
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Lingyun
> Yu
> Sent: Monday, July 20, 2009 4:36 AM
> To: [email protected]
> Subject: [osg-users] how matrixTransform works?
>
> Hi, everybody
>
> Could someone explain me how matrixTransform works?
> In the updatecallback, I set the matrixTransform like this
>
>        static float c = 1.0;
>        c = c + 0.01;
>
>        mt->setMatrix(osg::Matrixf::translate(-bs.center()) *
> osg::Matrixf::scale(1.0, c, 1.0) osg::Matrixf::translate(bs.center()));
>
> With the time goes by, the center of boundingbox will change frequently.
> At the end, some error happens like
>
> CullVisitor::apply<Geode&> detected NaN, depth=1.#QNAN, center=<49.8655
> 50.2613 50.5221>, matrix = {
> 1 0 0 0
> 0 0 -7.21007 0
> 0 1 0 0
> -1.#IND -1.#IND -1.#IND -1.#IND}
>
> If anybody meets this ever before?
>
> ...
>
> Thank you!
>
> Cheers,
> Lingyun
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=15131#15131
>
>
>
>
>
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-- 
Cheers,
Yun
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