Hi,

Can someone help me to understand how and where osgviewer create the camera 
pair when running in stereo mode ? 
I ask it because I want to adapt the hdr osgPPU example to the viewer in stereo 
mode, but I absolutly don't understand how to manage the stereo...
It's not only an osgPPU problem (that's why my post is in "general" :) ), but 
in this case, it uses a RTT target with :
 

Code:
getCamera()->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);   
   
getCamera()->attach(osg::Camera::COLOR_BUFFER, texture);



so I think I need to instantiate another texture for the second RTT, but I 
can't find the camera pointer for second eye...

I tried with getViews, but only one view because it's not a compositeViewer, I 
tried getSlaves(), but returns zero...

for the moment, when running in stereo mode, the hdr osgPPU example runs with 
the left part ok, but black in the right part. 

i want to see the same scene in the two eyes, so setCullMaskRight and 
setCullMaskLeft are not useful am I right ?

please help me :)

Thank you!

Cheers,
Eric

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15146#15146





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