Hi Brian,

I've been working with the osgscreencapature example to use pbuffers for
offscreen rendering. I'm having a problem with floating point values being
clamped [0.0 - 1.0].

Any ideas on how to turn the clamping off?

There's been discussion about this in the past, check the archives. I think the most important part was using gl_FragData[0] instead of gl_FragColor to write your data into the texture. Also some image formats (I mean OpenGL formats, not file formats) are clamped by default, so I think you need to be careful when creating your osg::Image to use the right one.

BTW, please don't reply to an old thread when starting a new topic. Please start a new message instead. I have my mail client list messages in threaded mode, and your message came in buried under a very long thread about osgOcean.

Hope this helps,

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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