Robert Osfield wrote:
> Hi Chris,
> The osg::Array subclasses exist to support OpenGL rendering so just
> map what OpenGL can support.  You could create your own subclasses to
> go beyond what OpenGL supports if you wish, I'm not sure it's
> generally useful though.

  Well, this is distinct from OpenGL -- I have to use someone else's arrays, 
but I needed
a nice atomic X/Y coordinate pair to pass around, and it got me wondering if 
anyone else
has ever needed Vec* classes outside what OSG already has, and if it would be 
useful to
extend Vec* or try to make them into a template type so you could for example 
have a Vec2
of anything that supported the usual math operations.

> Robert.

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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