Hi,
I have a large hi res globe which I've built showing 250 odd kms of river with 
30cm resolution terrain and 20cm imagery - I've been asked to mod the texture 
so that it shows an increase in the level of the river.
For small areas I typically create a contour polygon at the new water elevation 
and use that as a line which is baked onto the image in a 3rd party software 
package , this is then used in photoshop as a reference line which I can create 
a false texture fill inside. 
This process works great for small areas , unfortunately for 80 gigs of imagery 
I cannot manually go through each tile and photoshop a new texture for the 
river edge in the time allowed. 
I can create a georeferenced image of the new river on it's own at a higher 
resolution than the base image and build the globe - but then I end up with a 
hard edge between the base image and the new river texture - is it possible to 
use the osg to feather the edge of the higher res image into the existing image 
so that there is a smoothed edge??
I can post up some images to give you an idea of what I'm getting at if this 
helps.
... 


Thank you!

Cheers,
Colin

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www.k2vi.com

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http://forum.openscenegraph.org/viewtopic.php?p=15573#15573





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