Hi all, I've been toying with the ffmpeg plugin and osg 2.9.5. As I was hoping, this is definitely a great improvement over the buggy xine plugin. I'm currently adding more playback controls, such as seek and pausing support.
I did notice a surprising effect when using a regular (non-transparent) movie with a transparent StateSet. Apparently, the alpha value in the rgba texture remain at 0 by default, resulting in a fully transparent texture. It took me a while to figure this one out, but when I used a fragmentshader to override the alpha value, the movie becomes visible again. This behavior is not the case with regular images or when using xine. Is this behavior by design, am I missing something or should we add code to correctly set the alpha value for non-transparent movies? Cheers, Gerwin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15759#15759 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

