Hello, This is probably a C++ question, but maybe there is a way OSG makes it easier.
I have an on screen event log that I'd like to use to display the various OSG notifications (i.e. osg::notify(osg::WARN) << "Danger Will Robinson!"). Is there anyway to intercept these calls so I can write the string to my on screen log instead of the string going to stdout? Thanks! -Chris _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org