Hi Ufuk,

yes, i need mipmapping but i want to store these mipmapped textures on disk. i dont want so many calculations on rendering...
so i wanted to store these images on disk.

You could just use a tool that converts your images to .dds with embedded mipmaps, I think in recent versions of OSG these are read correctly. Plus, the .dds format is more efficient in terms of video memory usage.

Hope this helps,

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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