Hi Ufuk,
yes, i need mipmapping but i want to store these mipmapped textures on
disk. i dont want so many calculations on rendering...
so i wanted to store these images on disk.
You could just use a tool that converts your images to .dds with
embedded mipmaps, I think in recent versions of OSG these are read
correctly. Plus, the .dds format is more efficient in terms of video
memory usage.
Hope this helps,
J-S
--
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Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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