Hi Martin,

On 22/08/09 1:38 AM, Martin Beckett wrote:
Thanks I was hoping to avoid reinventing too many wheels.

OSG already has code to find a plugin by name, create nodes, receive nodes. I 
just
needed some examples of accessing a node directly through the registry, getting 
back
changed nodes and passing/receiving extra data.

You could certainly use osgDB::DynamicLibrary to take care of loading a shared library and resolving symbols in a platform independent manner.

What kind of interface your plugins offer is obviously up to them but it's certainly doable to come up with an interface that accepts OSG nodes and does some processing on them.

Cheers,
/ulrich
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