Hi,kim ,Jean-Sebastien Guay and others: 

I tried it as you said ,and disabled the default shader (which is enabled by 
default in oceanscene).

void OceanScene::setUseDefaultSceneShader( bool enable )
{
_enableDefaultShader = enable;
}

I also loaded the cessnafire.osg in osgOcean example,But it had no effect, it 
didn't completely solve the transparent object rendering.

Kim ,you are the developer of osgOcean .I am sure that you will solve it.
And ,now,I am studying the source code in order to solve it.

Thank you!
Cheers,
Hou

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16780#16780





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