Hi Miguel, I can't really make out what you exactly want, but at a guess multi-texturing and texgen might well be one route to look into. Have a look at the osgtexture1D example.
Robert. On Wed, Sep 16, 2009 at 9:13 AM, Miguel Lokida <[email protected]> wrote: > Hi, > > I have try to find a specific solution to my problem but I really don't how > to do it. > > I have an osg shape (I suppose that it could work on a 3d model from a 3D > file). > I would like to give a specific color to a portion of a shape (along an > axis) using a begin distance and stop distance vectors describing the > interval to render the geometry. > > I have looked at the osgClip example but when the geometry is FILL (and not > LINE) the rendering is ugly. May be a specific state to activate ? > > Any idea ? > > Thank you. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=17407#17407 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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