Hi Andrew

Thanks for the tip on the simplifier, lower the sample ratio is, lower the
vertex number is. (I get a crash under 0.6 but I'm not sure this is an osg
crash)
Concerning the optimiser, this do not reduce the vertex number but the
inverse... on a 460k vertices model, the optimizer returns me a 480k
vertices model ...

I'm looking for a destructive optimizer/simplifier for my model... Do you
have any other tips or idea ?

Thanks.

Regards,
   Vincent.

2009/9/21 Andrew Burnett-Thompson <[email protected]>

> Hi there,
>
> I've experimented with the simplifier, but am not using it.
>
> I found the setSampleRatio() method affects how coarse or fine a result you
> get. The simplification with a sample ratio less that 1.0 appears to be
> destructive (i.e. Geometry out does not equal Geometry in). So far I've not
> found the right settings to be beneficial for my needs (which is reduction
> of memory consumption while keeping the mesh the same or similar).
>
> Another way of reducing the vertex count in your scene is to use the
> Optimizer. Here I have found that using the Optimizer with the options
> MERGE_GEOMETRY, CHECK_GEOMETRY and TRISTRIP_GEOMETRY can significantly
> reduce the number of vertices/primitives in each Geometry object, while
> giving you essentially the same mesh out.
>
>
> On Mon, Sep 21, 2009 at 10:10 AM, Vincent Bourdier <
> [email protected]> wrote:
>
>> Up ?
>>
>> No one does osg simplifications ?
>>
>> Thanks,
>>    Vincent.
>>
>> 2009/9/17 Vincent Bourdier <[email protected]>
>>
>> Hi all,
>>>
>>> Using the osg simplifier on a geometry, I'm just surprised to see that
>>> there is no way to set a level of simplification or something like that.
>>> Maybe I didn't saw it, but for the moment I just found
>>>
>>> _sm->setDoTriStrip(true);  //what for ? do triangle strip are more
>>> optimized ?
>>> _sm->setSampleRatio(?); //what does it mean ? what does it changes ?
>>> ...
>>>
>>> How can I control the simplification level ?
>>> Is this simplifier a destructive one ? (can deform the geometry)
>>>
>>> Thanks.
>>>
>>> Regards,
>>>    Vincent.
>>>
>>>
>>>
>>
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>>
>
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