Hi Robert, thanks for that, very useful information indeed.

Ok since I'm working off 2.8.0 Windows binaries, what I will do is grab the
osgManipulator source/include and example files from svn/trunk and compile
those separately in my app.

(This one right?

http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk )


Cheers,
Andrew

On Fri, Sep 25, 2009 at 2:15 PM, Robert Osfield <[email protected]>wrote:

> Hi Andrew,
>
> In the svn/trunk version of the OSG I have refactored osgManipulator a
> bit to make it more flexible and easier to use.  I would strongly
> suggest having a look at it as the extra complexity of CommandManager
> is no longer needed, also you no longer need to implement your own
> event handling, as osgManipulator can now automatically pick up on
> events.  There is also a new callback support that allows you to move
> objects around in the scene to follow manipulators.
>
> Robert.
>
> On Fri, Sep 25, 2009 at 1:58 PM, Andrew Thompson <[email protected]>
> wrote:
> > Hi there,
> >
> > I am developing a CAD-Style application and am interested in using
> osgManipulator to provide picking, moving, rotating and scaling of objects.
> I just have a couple of questions with regard to the use of manipulators,
> and hope some of you can take the time to answer them for me.
> >
> > Firstly my application currently has a relatively flat scenegraph, where
> each "Object" in the CAD app is arranged as follows:
> >
> >
> > Code:
> >
> > PositionAttitudeTransform
> > |
> > Geode
> > |
> > Geometry
> >
> >
> >
> >
> > Then I have N "Objects" arranged as above in the scene that are a child
> of the root scene node (so a flat scene graph).
> >
> > >From my understanding from reading the osgManipulator example, to
> manipulate an object I can use the following hierarchy:
> >
> > [Image:
> http://i137.photobucket.com/albums/q217/andyb1979/manpulatorhierachy.png ]
> >
> > In this diagram Geode is the object I want to manipulate, so I would
> replace that with the PAT from my "3D Object" implementation, Selection
> wraps the object to manipulate, Dragger can go anywhere in the scene and the
> CommandManager links the Dragger to the Selection.
> >
> > So -- some questions on how I may use this in my app:
> >
> > * Firstly, to select an object, I pick it. At this point should I create
> a Selection and place in-between my 3D object and SceneRoot? Or can
> selection be anywhere and just place the object as a child of that?
> >
> > * Secondly can the dragger be anywhere in the scene hierachy or must it
> be a parent of the selection?
> >
> > * Similarly, does the Selection have to be specifically put between my 3D
> object and the scene root (In a CAD-Style app I will be
> selecting/deselecting objects quite regularly)
> >
> > * Say my object has a transform applied to it by its
> > PositionAttitudeTransform. I need to somehow get that transform, apply to
> the dragger, then let the user manipulate it and apply the resultant
> transform to the PAT, removing the dragger/selection from the scene. Any
> ideas how this could work?
> >
> > * Is there a way to get an event or call-back out for each translate,
> rotate, scale operation as I need to push these into an undo-redo stack
> >
> > * Finally, could the above be modified to work with multiple objects in
> the same selection and how would I apply the Dragger transform to all of
> them before/after the event?
> >
> >
> >
> > Thanks for your time, any insights would be gratefully received.
> >
> > Andrew[/list]
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=17650#17650
> >
> >
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to