> This change wouldn't be a clone() method, it'd be a
> shareASingleClone() method which is a totally different thing and in
the general case
> would not be safe or appropriate a replacement for clone().

Maybe I explained it incorrectly, the idea is simply that calling clone
should give you an exact clone of the argument, with all the
relationships between its child nodes intact. But I accept that it's a
big change, I'm glad I checked with you before I started relying on it
:)

As it stands, osgAnimation is compatible with cloning as it is:
relationships between nodes are inferred from their names. Issues with
COLLADA using non-unique IDs prompted me to suggest setting pointers to
identify related objects, but I can work around it another way.
Thanks for your quick response
-Michael

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