Hello, "Jean-Sébastien Guay" <jean-sebastien.g...@cm-labs.com> wrote: > Hi Jan, > > While I was at it, I started integrating the changes for getting the > ocean surface height at a position. I went with a combination of > Jean-Claude's and Dimitrios' code, with a few small modifications. > > The only problem is I have no way of testing it (it builds, thus it > works by definition, right? :-) ). Would it be possible (for either you, > Dimitrios, or Jean-Claude) to make a very simple test using the > oceanExample as base code, perhaps just making the Cessna from OSG-Data > float on the water the way you want? Then I could test if the > modifications I made work. > > I really dislike committing work-in-progress code... So I'd prefer to do > it that way.
Right, of course. I have a bit of code that makes an object bob on the surface, but my code is likely a bit different from Dimitrios's, so it would need to be changed based on what you have done. Is there a place where I can get your changes? Ideally, just make an experimental branch, commit it there and once it is tested, merge into the trunk. That is fairly easy to do with SVN. > I totally agree. OceanTechnique (and thus FFTOceanSurface) already had > getSurfaceHeight(), so I added this method as getSurfaceHeightAt() and > added comments explaining that the former gets the average height, > whereas the latter gets it at a specific position. Great! That will make my life simpler. Regards, Jan
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