Hi,
Jean-Sébastien Guay wrote:
Hi J.P.,
Did the shared context version I previously attached work on Windows?
Just curious. When I tried it on Linux I could add/remove many times.
Yes, it does. I don't quite understand the tradeoffs of using shared
contexts. Does it mean the draws to both windows won't be multithreaded
but need to be serialized? What other tradeoffs are there? There has to
be a downside, otherwise we'd always use only one context shared across
all windows, right?
to be honest I'm not sure either. I've always thought that sharing might
prevent duplication of objects on the GPU. Hopefully someone can
enlighten us...
jp
Thanks,
J-S
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