Hi,

Jean-Sébastien Guay wrote:
Hi J.P.,

Did the shared context version I previously attached work on Windows? Just curious. When I tried it on Linux I could add/remove many times.

Yes, it does. I don't quite understand the tradeoffs of using shared contexts. Does it mean the draws to both windows won't be multithreaded but need to be serialized? What other tradeoffs are there? There has to be a downside, otherwise we'd always use only one context shared across all windows, right?

to be honest I'm not sure either. I've always thought that sharing might prevent duplication of objects on the GPU. Hopefully someone can enlighten us...

jp


Thanks,

J-S

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