Wyatt Earp wrote:
I am working on this now and another question has arisen. How do I apply
different shaders for different render passes.
For example, I want one set of shaders to be in effect when I render to
texture, but a different set of shaders for the other camera(s), which will
use the texture from the RTT camera.
Do I attached my stateset with the shaders directly to each camera node?
Yes. Shaders are state just like any other state.
-Paul
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