Hi All, Over the past week I've had my head down beavering away on porting the OpenSceneGraph across to work on OpenGL ES 2.0, this bulk of this work is now complete and checked into svn/trunk. While doing the refactoring work I also took the opportunity to add support for OpenGL ES 1.1, and open the door to supporting OpenGL 3.x - a door which Paul Martz walked through and completed the refit/decorating ;-)
With the bulk of the porting work done and checked my focus will now turn back towards the community, both in looking for assistance on testing these new OpenGL targets out, and also porting across to different embedded and desktop platforms. For instance I now know that the OSG is compiling under QNX with OpenGL ES, but alas we don't yet have any CMake build support in place, also now we support OpenGL ES it should be possible to provide a port to the iPhone/iTouch and other embedded platforms. Support for creating graphics GL3 contexts under GLX isn't yet done as well. I don't have the hardware/SDK to try out all these different targets, but this is why the OSG community has been historically very strong - almost all out platform ports have been done by members of the community. If you have the itch in any of these areas please chip into this thread and we can coordinate out efforts. Another side of my finally being able wrap up the OpenGL ES ports is that I'll finally have much more scope for catching up with osg-submissions, and start getting dev releases out the door and work towards getting the next stable release out. There should also be more opportunities for me to chase up on various outstanding design/implementation issues. Please be patient though, I can't suddenly tackle everything at once - my first priority is getting up to date with submissions and a dev release out the door, and tidying up the new OpenGL ES ports. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

