Hi Andreas,

However, I have made an option in my program to
use the StandardShadowMap, and it does not work for me (yet). Here are
the problems:

I'll have to let Wojtek answer these questions - I don't normally use planes in my scenes, generally I use manifold objects...

I think it´s nicer to have the shaders as separate files, one can easily
load them and use them, no need to modify the source.

People who want to load different shaders will of course want to have shader files. But the default shaders need to be in the source, that way the examples can work without needing OSG-Data. It's just more self-contained for people who just want to use the effect with the default shaders. It's a pattern that's been used in many effects in OSG, including most shadow techniques.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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