Maik Stange wrote:
> I have a problem with loading files without  the assigned textures.
> osg is working perfect in loading the e.g. an .obj file with its assigned 
> textures by:
> osg::ref_ptr<osg::Node> rootNode = osgDB::readNodeFile(filename);
> After that I'm able to parse the node and get all the vertex, normal, etc. 
> information I need. Also the image data of textures is available, but that is 
> the thing I don't want. I want to load image files with my own code.
> Is there a way to ignore loading image files in the readNodeFile part?
> When parsing the node i only need the info that there is a texture and its 
> path and filename to load it in my code.

  I think you could install a Read File Callback and just ignore/fail the 
loading of the
texture images.

> Cheers,
> Maik

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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