On 23/11/09 10:09 AM, Dominic Stalder wrote:
I will try the texture coordinates scaling. But just for interesting, how would the texture matrix work, do you have some basic code snippet?
osg::TexMat provides a matrix and any texture coordinates you specify will be multiplied by that.
The matrix can translate, scale, and rotate the texture coordinates. For example if you specify a x2 scaling matrix and the texture coordinates are 0..1 then that has the same effect as if you specified texture coordinates 0..2.
Hope this helps, /ulrich _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org