Hi Paul,

On Mon, Nov 23, 2009 at 8:35 PM,  <[email protected]> wrote:
> Any help would be appreciated.
>
> How do I get a valid graphics context in a Pre Draw Callback so I can call 
> glXQueryFrameCountNV()?

You will always have a valid graphics context during a initial, pre or
post or final draw callback as they are only every called from a
graphics thread with a context current.

Robert.
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