Hi, I just started using openScenegraph and it has been pretty smooth for me till now. I am making a simple racquet-ball game for my VR class (using a CAVE system). I have some basic questions to ask..
1. What coordinate system does OSG follow ? Right handed, I presume ? Also, x points to East ? Y up or into the screen ? I couldn't find the thumb diagram on the website. Can you guys please refer me to the right convention or link ? 2. How do I generate Bounding box/ bounding sphere for a given box/ sphere geometry? Can this information be embedded in the model and extracted using any of the plugins ? 3. Is there something pre-defined for collision detection-resolution wrt Bounding box and bounding sphere in osg ? I am exploring ways to handle the collision between the wall and the ball and not sure if there are things already built-in open scenegraph that I can use or do I have to write code to handle that ? I'd appreciate any help. Thank you! /Priyank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20198#20198 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

