HI Kazimir,

On Wed, Nov 25, 2009 at 3:05 PM, Kazimir De Paris <[email protected]> wrote:
> Thank you for the information.
> There is no application so far, but I am currently evaluating OpenSceneGraph 
> for the purpose of being used as the 3D engine for a game development studio 
> that I am planning on starting up.
> I have not gone through the whole GPL license yet.  I assumed that the 
> OpenSceneGraph Public License allowed me to freely distribute my binaries 
> (meaning "selling my games") though.
>
> Embedding the source code was a quick hack to avoid struggling with a static 
> library issue (and I think that there is no way to have the osganimation 
> plugin statically linked as of today).

Have you succeeded in loading .osg files without animations?  If
osgAnimation is the exception then it's probably just down to
something missing the plugin that should be easily fixable.  I'm not
the author of this particular plugin.

> I have no intention to distribute source code ; I want to sell games, and 
> probably use OpenSceneGraph to make them, if it suits my needs.
> I will double-check whether the OpenSceneGraph license lets me do that or not.

The OSGPL allows you to sell your games, and without publishing your
own code, and it even allows for static link.  However, you can't just
copy and paste OSG code into your app, and just distributing binaries
doesn't walk you around this restriction.

Robert.
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