I have an object with separate component eg: a top, bottom and an outline. I have a choice of storing a group with each component in a separate osg::Geode but the outline points are shared by the top and bottom and I would rather not have data duplicate. There are a lot of points because the components are derived from a scanner.
If I store them as drawables in the same Geode, I can create a surface mesh of just the top and bottom by having the same vertex array and different Geometry drawables. A couple of questions: osg::Geometry doesn't have a nodemask - how can I control which drawables are drawn? If I only want to draw one component do I have to create a drawable listing the index in the vertex array of all the points? Or is there any easy way to say, draw points 0-n, or n-m Thank you! Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20499#20499 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org